| Every
good holdem player knows that hands rarely have "absolute value"
for good or for bad. Unless you have the nuts or you have absolutely
nothing and you know for sure that you cannot bluff your opponent
out, then your hand falls under the "relative value" category
and you must therefore assess the situation and determine whether
your hand is now relatively bad, mediocre, strong or monstrous and
you must then make a quick decision as to what is the best play.
I will give
several examples here to illustrate what I mean:
example 1: A4
suited under the gun in a relatively tight game: This hand is bad,
very bad. The flush will only get there 6.4% of the time (which
is about 1 out of 15 times) and if anyone behind you has a good
ace they will almost always play and they will have you dominated
and trailing badly. If there is a raise behind you, then you really
have nothing to hope for except to flop a flush (which will only
occur .08% of the time) or aces and fours (2% of the time). If an
ace flops, you will either play in fear of a better ace or you won't
get any action. If you do get too much action, you're probably beat.
This is why A4s is a horrible hand here and A4o is not even a candidate
for discussion.
example 2: A4
suited under the gun in a loose, passive game: This kind of game
is more common in lower limits but if you do stumble into such a
game at a higher limit, then you now have a mediocre hand. Since
you expect many players to limp behind you and you don't expect
a raise, you are now getting good value for a small bet. If you
hit the flush or the wheel you will have a monster and you expect
lots of action. If you don't hit anything, you can get away from
your hand cheaply on the flop. You don't give up much by mucking
this hand in EP but playing it is not a mistake either.
example 3: A4
suited in LP in a tight game after there have been several limpers:
This hand is now again mediocre. Since you don't expect a raise
behind you, you are now getting good value for a small bet. Playing
it here is optional. I think that this hand is less valuable here
than in the previous example, and that is because it is more likely
that somebody is in there with a bigger ace. Also, in a tight game
you will often not get enough multiway action when you flop a flush
draw to make the draw sufficiently profitable. I think that this
hand should usually be mucked but I wouldn't consider it a "mistake"
to play it.
example 4: A4
suited in LP, one loose, passive player has limped in front of you:
This hand is now strong and is almost a must-play. The player who
limped probably has nothing and will miss the flop two out of three
times making you the winner. Other players (who already mucked)
probably did not have an ace because they are likely to have played
if they did, so this makes your hand more "live" and increases
its value. The blinds have random hands and the odds are against
any of them having a pocket pair or an ace. If you can get one or
both of the blinds out then you will win the pot about 80% of time.
It is now a mistake to muck this hand but it's not a must-raise
either although I personally prefer to raise with it in this situation.
example 5: A4
suited under the gun in a tight, non-aggressive game: If you raise
here, you don't figure to get reraised and you have a good chance
of not getting called by anyone except for maybe the blind/s. Limping
here is bad because you will be playing a weak hand out of position
but a raise is an okay play as long as you don't get accustomed
to make this play on a regular basis. Note that this raise is a
steal-raise because players expect you to be holding a better hand
when raising under the gun and good players will be laying down
better aces for this raise. Therefore, you are really hoping not
to get called behind you but you can tolerate a call from the blind/s
since you probably have them beat anyway and you have position over
them.
As you can see,
these five examples call for five different courses of action and
it is improtant to assess the situation quickly to determine under
which category your A4s falls. Just like it's a mistake to play
the A4s UTG ia tight, aggressive game, it is likewise a mistake
to NOT play it in LP in the very same game when you are up against
lightly-defended blinds.
A hand with
very similar rules is KTo, QJo and T9s. These are all hands that
you would normally throw away under the gun but you would play them
and possibly even raise with them in LP under the right circumstances.
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