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Rules of the Game
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| Seven-card
stud is played with two downcards and one upcard dealt before the
first betting round, followed by three more upcards (with a betting
round after each card). After the last downcard is dealt, there
is a final round of betting. The best five-card poker hand wins
the pot. In all fixed-limit games, the smaller bet is wagered on
the first two betting rounds, and the larger bet is wagered after
the betting rounds on the fifth, sixth, and seventh cards. If there
is an open pair on the fourth card, any player has the option of
making the smaller or larger bet. Deliberately changing the order
of your upcards in a stud game is improper because it unfairly misleads
the other players.
OBJECT: The
best five card poker hand, out of seven cards, wins the pot.
1. Players must place an ante into the pot.
2. Each player is dealt two cards face-down (hole cards) and one
card face-up (door card)
3. 1st betting round
4. Each player is dealt one card face-up (4th street)
5. 2nd betting round
6. Each player is dealt another card face-up (5th street)
7. 3rd betting round
8. Each player is dealt another card face-up (6th street)
9. 4th betting round
10. Each player is dealt a last card face-down (river)
11. Last betting round
12. Showdown (Every remaining player shows hand with bettor showing
first)
Players may
use any 5 of their 7 cards to make their best hand.
RULES OF SEVEN-CARD
STUD
1. The first
round of betting starts with a forced bet by the lowest upcard by
suit. On subsequent betting rounds, the high hand on board initiates
the action (a tie is broken by position, with the player who received
cards first acting first).
2. The player
with the forced bet has the option of opening for a full bet.
3. Increasing
the amount wagered by the opening forced bet up to a full bet does
not count as a raise, but merely as a completion of the bet. For
example: In $15-$30 stud, the lowcard opens for $5. If the next
player increases the bet to $15 (completes the bet), up to three
raises are then allowed when using a three-raise limit.
4. In all fixed-limit
games, when an open pair is showing on fourth street (second upcard),
any player has the option of betting either the lower or the upper
limit. For example: In a $5-$10 game, if you have a pair showing
and are the high hand, you may bet either $5 or $10. If you bet
$5, any player then has the option to call $5, raise $5, or raise
$10. If a $10 raise is made, then all other raises must be in increments
of $10. If the player high with the open pair on fourth street checks,
then subsequent players have the same options that were given to
the player who was high.
5. If your first
or second holecard is accidentally turned up by the dealer, then
your third card will be dealt down. If both holecards are dealt
up, you have a dead hand and receive your ante back. If the first
card dealt faceup would have been the lowcard, action starts with
the first hand to that players left. That player may fold,
open for the forced bet, or open for a full bet. (In tournament
play, if a downcard is dealt faceup, a misdeal is called.)
6. If you are
not present at the table when it is your turn to act on your hand,
you forfeit your ante and your forced bet, if any. If you have not
returned to the table in time to act, the hand will be killed when
the betting reaches your seat.
7. If a hand
is folded when there is no wager, that seat will continue to receive
cards until the hand is killed as a result of a bet.
8. If you are
all in for the ante and have the lowcard, the player to your left
acts first. That player may fold, open for the forced bet, or open
for a full bet.
9. If the wrong
person is designated as low and that person bets, the action will
be corrected to the true lowcard if the next player has not yet
acted. The incorrect lowcard takes back the wager and the true lowcard
must bet. If the next hand has acted after the incorrect lowcard
wager, the wager stands, action continues from there, and the true
lowcard has no obligations.
10. If you pick
up your upcards without calling when facing a wager, this is a fold
and your hand is dead. This act has no significance at the showdown
because betting is over; the hand is live until discarded.
11. A card dealt
off the table must play and it is treated as an exposed card.
12. In all games,
the dealer announces the lowcard, the high hand, all raises, and
all pairs. Dealers do not announce possible straights or flushes
(except for specified low-stakes games).
13. If the dealer
burns two cards for one round or fails to burn a card, the cards
will be corrected, if at all possible, to their proper positions.
If this should happen on a final downcard, and either a card intermingles
with a player's other holecards or a player looks at the card, the
player must accept that card.
14. If the dealer
burns and deals one or more cards before a round of betting has
been completed, the card(s) must be eliminated from play. After
the betting for that round is completed, an additional card for
each remaining player still active in the hand is also eliminated
from play (to later deal the same cards to the players who would
have received them without the error). After that round of betting
has concluded, the dealer burns a card and play resumes. The removed
cards are held off to the side in the event the dealer runs out
of cards. If the prematurely dealt card is the final downcard and
has been looked at or intermingled with the player's other holecards,
the player must keep the card, and on sixth street betting may not
bet or raise (because the player now has all seven cards).
15. If there
are not enough cards left in the deck for all players, all the cards
are dealt except the last card, which is mixed with the burncards
(and any cards removed from the deck, as in the previous rule).
The dealer then scrambles and cuts these cards, burns again, and
delivers the remaining downcards, using the last card if necessary.
If there are not as many cards as players remaining without a card,
the dealer does not burn, so that each player can receive a fresh
card. If the dealer determines that there will not be enough fresh
cards for all of the remaining players, then the dealer announces
to the table that a common card will be used. The dealer will burn
a card and turn one card faceup in the center of the table as a
common card that plays in everyones hand. The player who is
now high using the common card initiates the action for the last
round.
16. An all-in
player should receive holecards dealt facedown, but if the final
holecard to such a player is dealt faceup, the card must be kept,
and the other players receive their normal card.
17. If the dealer
turns the last card faceup to any player, the hand now high on the
board using all the upcards will start the action. The following
rules apply to the dealing of cards:
(a) If there
are more than two players, all remaining players receive their last
card facedown. A player whose last card is faceup has the option
of declaring all-in (before betting action starts).
(b) If there
are only two players remaining and the first player's final downcard
is dealt faceup, the second player's final downcard will also be
dealt faceup, and the betting proceeds as normal. In the event the
first player's final card is dealt facedown and the opponent's final
card is dealt faceup, the player with the faceup final card has
the option of declaring all-in (before betting action starts).
18. A hand with
more than seven cards is dead.A hand with less than seven cards
at the showdown is dead, except any player missing a seventh card
may have the hand ruled live. [See Explanations, discussion
#4, for more information on this rule.]
19. A player
who calls a bet even though beaten by an opponents upcards
is not entitled to a refund. (The player is receiving information
about an opponents hand that is not available for free.)
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| Seven-card
stud high-low split is a stud game which is played both high and low.
A qualifier of 8-or-better for low applies to all high-low split games,
unless a specific posting to the contrary is displayed. The low card
initiates the action on the first round, with an ace counting as a
high card for this purpose. On subsequent rounds, the high hand initiates
the action. If the high hand is tied, the first player clockwise from
the dealer acts first. Fixed-limit games use the lower limit on third
and fourth street and the upper limit on subsequent betting rounds,
and an open pair does not affect the limit. Aces may be used for high
or low. Straights and flushes do not affect the low value of a hand.
A player may use any five cards to make the best high hand, and the
same or any other grouping of five cards to make the best low hand.
RULES
OF SEVEN-CARD STUD HIGH-LOW
1. All rules
for seven-card stud apply to seven-card stud high-low split, except
as otherwise noted.
2. A qualifier
of 8-or-better for low applies to all high-low split games, unless
a specific posting to the contrary is displayed. If there is no
qualifying hand for low, the best high hand wins the whole pot.
3. A player
may use any five cards to make the best high hand and any five cards,
whether the same as the high hand or not, to make the best low hand.
4. The low card
by suit initiates the action on the first round, with an ace counting
as a high card for this purpose.
5. An ace may
be used for high or low.
6. Straights
and flushes do not affect the value of a low hand.
7. Fixed-limit
games use the lower limit on third and fourth streets and the upper
limit on subsequent rounds. An open pair on fourth street does not
affect the limit.
8. Splitting
pots is only determined by the cards and not by agreement among
players.
9. When there
is an odd chip in a pot, the chip goes to the high hand. If two
players split the pot by tying for both the high and the low, the
pot shall be split as evenly as possible, and the player with the
highest card by suit receives the odd chip. When making this determination,
all cards are used, not just the five cards used for the final hand
played.
10. When there
is one odd chip in the high portion of the pot and two or more high
hands split all or half the pot, the odd chip goes to the player
with the high card by suit. When two or more low hands split half
the pot, the odd chip goes to the player with the low card by suit.
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| In
holdem, players receive two downcards as their personal hand
(holecards), after which there is a round of betting. Three boardcards
are turned simultaneously (called the flop) and another
round of betting occurs. The next two boardcards are turned one
at a time, with a round of betting after each card. The boardcards
are community cards, and a player may use any five-card combination
from among the board and personal cards. A player may even use all
of the boardcards and no personal cards to form a hand (play the
board). A dealer button is used. The usual structure is to use two
blinds, but it is possible to play the game with one blind, multiple
blinds, an ante, or combination of blinds plus an ante.
Object: The
best possible five card poker hand, using any combination of hole
cards and community cards, wins the pot.
Betting Rounds
1. The dealer deals each player their own two cards face-down (pocket
cards)
2. 1st betting round
3. The dealer burns a card then turns over three community cards
face-up
(the flop)
4. 2nd betting round
5. The dealer burns another card then turns over 1 more community
card (the turn,4th street)
6. 3rd betting round
7. The dealer burns another card then turns over 1 final community
card (the river,5th street )
8. Last betting round
9. Showdown (Every remaining player shows hand with bettor showing
first)
All remaining
players must use one of the following choices at the showdown:
Two pocket cards
& three boardcards
One pocket card & four boardcards
No pocket cards & five boardcards (called playing the board)
Texas Hold'em Rules
1. If the first
holecard dealt is exposed, a misdeal results. The dealer will retrieve
the card, reshuffle, and recut the cards. If any other holecard
is exposed due to a dealer error, the deal continues. The exposed
card may not be kept. After completing the hand, the dealer replaces
the card with the top card on the deck, and the exposed card is
then used for the burncard. If more than one holecard is exposed,
this is a misdeal and there must be a redeal.
2. If the flop
contains too many cards, it must be redealt. (This applies even
if it were possible to know which card was the extra one.)
3. If the flop
needs to be redealt because the cards were prematurely flopped before
the betting was complete, or the flop contained too many cards,
the boardcards are mixed with the remainder of the deck. The burncard
remains on the table. After shuffling, the dealer cuts the deck
and deals a new flop without burning a card. [See Explanations,
discussion #2, for more information on this rule.]
4. If the dealer
turns the fourth card on the board before the betting round is complete,
the card is taken out of play for that round, even if subsequent
players elect to fold. The betting is then completed. The dealer
burns and turns what would have been the fifth card in the fourth
cards place. After this round of betting, the dealer reshuffles
the deck, including the card that was taken out of play, but not
including the burncards or discards. The dealer then cuts the deck
and turns the final card without burning a card. If the fifth card
is turned up prematurely, the deck is reshuffled and dealt in the
same manner. [See Explanations, discussion #2, for more information
on this rule.]
5. If the dealer
mistakenly deals the first player an extra card (after all players
have received their starting hands), the card will be returned to
the deck and used for the burncard. If the dealer mistakenly deals
more than one extra card, it is a misdeal.
6. You must
declare that you are playing the board before you throw your cards
away; otherwise you relinquish all claim to the pot.
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| Omaha
is similar to holdem in using a three-card flop on the board,
a fourth boardcard, and then a fifth boardcard. Each player is dealt
four holecards (instead of two) at the start. In order to make a
hand, a player must use precisely two holecards with three boardcards.
The betting is the same as in hold'em. At the showdown, the entire
four-card hand should be shown to receive the pot.
The best possible
five card poker hand, using exactly two hole cards and three community
cards, wins the pot.
Betting Rounds
1.The dealer deals each player their own four cards face-down (pocket
cards)
2.1st betting round
3.The dealer burns a card then turns over three community cards
face-up
(the flop)
4.2nd betting round
5.The dealer burns another card then turns over 1 more community
card (the turn,4th street)
6.3rd betting round
7.The dealer burns another card then turns over 1 final community
card (the river,5th street )
8.Last betting round
9.Showdown (Every remaining player shows hand with bettor showing
first)
All remaining
players must use their two pocket cards and the three boardcards.
RULES OF OMAHA
1. All the rules
of holdem apply to Omaha except the rule on playing the board,
which is not possible in Omaha (because you must use two cards from
your hand and three cards from the board).
OMAHA HIGH-LOW
Omaha is often
played high-low split, 8-or-better. The player may use any combination
of two holecards and three boardcards for the high hand and another
(or the same) combination of two holecards and three boardcards
for the low hand.
RULES OF OMAHA
HIGH-LOW
1. All the rules
of Omaha apply to Omaha high-low split except as below.
2. A qualifier
of 8-or-better for low applies to all high-low split games, unless
a specific posting to the contrary is displayed. If there is no
qualifying hand for low, the best high hand wins the whole pot.
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| There
are two betting rounds, one before the draw and one after the draw.
The game is played with a button and an ante. Players in turn may
check, open for the minimum, or open with a raise. After the first
betting round the players have the opportunity to draw new cards to
replace the ones they discard. Action after the draw starts with the
opener, or next player proceeding clockwise if the opener has folded.
The betting limit after the draw is twice the amount of the betting
limit before the draw. Some draw high games allow a player to open
on anything; others require the opener to have a pair of jacks or
better. RULES
OF DRAW HIGH
1. A maximum
of a bet and four raises is permitted in multihanded pots. [See
Explanations, discussion #6, for more information on this rule.]
2. Check-raise
is permitted both before and after the draw.
3. Any card
that is exposed by the dealer before the draw must be kept.
4. Five cards
constitute a playing hand. Less than five cards for a player (other
than the button) before action has been taken is a misdeal. If action
has been taken, a player with fewer than five cards may draw the
number of cards necessary to complete a five-card hand. The button
may receive the fifth card even if action has taken place. More
or fewer than five cards after the draw constitutes a fouled hand.
5. A player
may draw up to four consecutive cards. If a player wishes to draw
five new cards, four are dealt right away, and the fifth card after
everyone else has drawn cards. If the last player wishes to draw
five new cards, four are dealt right away, and a card is burned
before the player receives a fifth card. [See Explanations,
discussion #9, for more information about this rule.]
6. You may change
the number of cards you wish to draw, provided:
(a) No cards
have been dealt off the deck in response to your request (including
the burncard).
(b) No player has acted, in either the betting or indicating the
number of cards to be drawn, based on the number of cards you have
requested.
7. If you are
asked how many cards you drew by another active player, you are
obligated to respond until there has been action after the draw,
and the dealer is also obligated to respond. Once there is any action
after the draw, you are no longer obliged to respond and the dealer
cannot respond.
8. On the draw,
an exposed card cannot be taken. The draw is completed to each player
in order, and then the exposed card is replaced.
9. Rapping the
table in turn constitutes either a pass or the declaration of a
pat hand that does not want to draw any cards, depending on the
situation. A player who indicates a pat hand by rapping the table,
not knowing the pot has been raised, may still play his or her hand.
10. You may
not change your seat between hands when there are multiple antes
or forfeited money in the pot.
11. You have
the right to pay the ante (whether single or multiple) at any time
and receive a hand, unless there is any additional money in the
pot that has been forfeited during a hand in which you were not
involved.
12. If the pot
has been declared open by an all-in player playing for just the
antes, all callers must come in for the full opening bet.
13. If you have
only a full ante and no other chips on the table, you may play for
just the antes. If no one opens and there is another ante, you may
still play for that part of the antes that you have matched, without
putting in any more money.
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| Lowball
is draw poker with the lowest hand winning the pot. Each player is
dealt five cards facedown, after which there is a betting round. Players
are required to open with a bet or fold. The players who remain in
the pot after the first betting round now have an option to improve
their hand by replacing cards in their hands with new ones. This is
the draw. The game is normally played with one or more blinds, sometimes
with an ante added. Some betting structures allow the big blind to
be called; other structures require the minimum open to be double
the big blind. In limit poker, the usual structure has the limit double
after the draw (Northern California is an exception). The most popular
forms of lowball are ace-to-five lowball (also known as California
lowball), and deuce-to-seven lowball (also known as Kansas City lowball).
Ace-to-five lowball gets its name because the best hand at that form
is 5-4-3-2-A. Deuce-to-seven lowball gets its name because the best
hand at that form is 7-5-4-3-2 (not of the same suit). For a further
description of the forms of lowball, please see the individual section
for each game. All rules governing kill pots are listed in "Kill
Pots. RULES
OF LOWBALL
1. The rules
governing misdeals for holdem and other button games will
be used for lowball. [See Explanations, discussion #7, for
more information on this rule.]These rules governing misdeals are
reprinted here for convenience. The following circumstances
cause a misdeal, provided attention is called to the error before
two players have acted on their hands:
(a) The first
or second card of the hand has been dealt faceup or exposed through
dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more extra cards have been dealt in the starting hands
of a game.
(d) An incorrect number of cards has been dealt to a player, except
the button may receive one more card to complete a starting hand.
(e) The button was out of position.
(f) The first card was dealt to the wrong position.
(g) Cards have been dealt out of the proper sequence.
(h) Cards have been dealt to an empty seat or a player not entitled
to a hand.
(i) A player has been dealt out who is entitled to a hand. This
player must be present at the table or have posted a blind or ante.
2. In limit
play, a bet and four raises are allowed in multihanded pots. [See
Explanations, discussion #6, for more information on this
rule.]
3. As a new
player, you have two options:
(a) To wait
for the big blind.
(b) To kill the pot for double the amount of the big blind.
4. In a single-blind
game, a player who has less than half a blind may receive a hand.
However, the next player is obligated to take the blind. If the
all-in player wins the pot or buys in again, that player will then
be obligated to either take the blind on the next deal or sit out
until due for the big blind.
5. In single-blind
games, half a blind or more constitutes a full blind.
6. In single-blind
games, if you fail to take the blind, you may only be dealt in on
the blind.
7. In multiple-blind
games, if for any reason the big blind passes your seat, you may
either wait for the big blind or kill the pot in order to receive
a hand. This does not apply if you have taken all of your blinds
and changed seats. In this situation, you may be dealt in as soon
as your position relative to the blinds entitles you to a hand (the
button may go by you once without penalty).
8. Before the
draw, whether an exposed card must be taken depends on the form
of lowball being played; see that form. (The player never has an
option.)
9. On the draw,
an exposed card cannot be taken. The draw is completed to each player
in order, and then the exposed card is replaced.
10. A player
may draw up to four consecutive cards. If a player wishes to draw
five new cards, four are dealt right away, and the fifth card after
everyone else has drawn cards. If the last player wishes to draw
five new cards, four are dealt right away, and a card is burned
before the player receives a fifth card. [See Explanations,
discussion #9, for more information about this rule.]
11. Five cards
constitute a playing hand; more or fewer than five cards after the
draw constitutes a fouled hand. Before the draw, if you have fewer
than five cards in your hand, you may receive additional cards,
provided no action has been taken by the first player to act (unless
that action occurs before the deal is completed). However, the dealer
position may still receive a missing fifth card, even if action
has taken place. If action has been taken, you are entitled on the
draw to receive the number of cards necessary to complete a five-card
hand.
12. You may
change the number of cards you wish to draw, provided:
(a) No card
has been dealt off the deck in response to your request (including
the burncard).
(b) No player has acted, in either the betting or indicating the
number of cards to be drawn, based on the number of cards you have
requested.
13. If you are
asked how many cards you drew by another active player, you are
obligated to respond until there has been action after the draw,
and the dealer is also obligated to respond. Once there is any action
after the draw, you are no longer obliged to respond and the dealer
cannot respond.
14. Rapping
the table in turn constitutes either a pass or the declaration of
a pat hand that does not want to draw any cards, depending on the
situation.
15. Cards speak
(cards read for themselves). However, you are not allowed to claim
a better hand than you hold. (Example: If a player calls an "8",
that player must produce at least an "8" low or better
to win. But if a player erroneously calls the second card incorrectly,
such as 8-6 when actually holding an 8-7, no penalty
applies.) If you miscall your hand and cause another player to foul
his or her hand, your hand is dead. If both hands remain intact,
the best hand wins. If a miscalled hand occurs in a multihanded
pot, the miscalled hand is dead, and the best remaining hand wins
the pot. For your own protection, always hold your hand until you
see your opponents cards.
16. Any player
spreading a hand with a pair in it must announce "pair"
or risk losing the pot if it causes any other player to foul a hand.
If two or more hands remain intact, the best hand wins the pot.
ACE-TO-FIVE
LOWBALL
In ace-to-five
lowball, the best hand is any 5-4-3-2-A. Straights and flushes do
not count against your hand.
1. If a joker
is used, it becomes the lowest card not present in your hand. The
joker is assumed to be in use unless the contrary is posted.
2. In limit
play, check-raise is not permitted (unless the players are alerted
that it is allowed).
3. In limit
ace-to-five lowball, before the draw, an exposed card of seven or
under must be taken, and an exposed card higher than a seven must
be replaced after the deal has been completed. This first exposed
card is used as the burncard. [See Explanations, discussion
#8, for more information on this rule.]
4. In limit
play, the sevens rule is assumed to be in use (the players
should be alerted if it is not). If you check a seven or better
and it is the best hand, all action after the draw is void, and
you cannot win any money on any subsequent bets. You are still eligible
to win whatever existed in the pot before the draw if you have the
best hand. If you check a seven or better and the hand is beaten,
you lose the pot and any additional calls you make. If there is
an all-in bet after the draw that is less than half a bet, a seven
or better may just call and win that bet. However, if another player
overcalls this short bet and loses, the person who overcalls receives
the bet back. If the seven or better completes to a full bet, this
fulfills all obligations.
DEUCE-TO-SEVEN
LOWBALL
In deuce-to-seven
lowball (sometimes known as Kansas City lowball), in most respects,
the worst conventional poker hand wins. Straights and flushes count
against you, crippling the value of a hand. The ace is used only
as a high card. Therefore, the best hand is 7-5-4-3-2, not all of
the same suit. The hand 5-4-3-2-A is not considered to be a straight,
but an ace-5 high, so it beats other ace-high hands and pairs, but
loses to king-high. A pair of aces is the highest pair, so it loses
to any other pair. The rules for deuce-to-seven lowball are the
same as those for ace-to-five lowball, except for the following
differences:
1. The best
hand is 7-5-4-3-2 of at least two different suits. Straights and
flushes count against you, and aces are considered high only.
2. Before the
draw, an exposed card of 7, 5, 4, 3, or, 2 must be taken. Any other
exposed card must be replaced (including a 6).
3. Check-raise
is allowed on any hand after the draw, and a seven or better is
not required to bet.
NO-LIMIT AND
POT-LIMIT LOWBALL
1. All the rules
for no-limit and pot-limit poker apply to no-limit and pot-limit
lowball. All other lowball rules apply, except as noted.
2. A player
is not entitled to know that an opponent does not hold the best
possible hand, so these rules for exposed cards before the draw
apply:
(a) In ace-to-five
lowball, a player must take an exposed card of A, 2, 3, 4, or 5,
and any other card must be replaced.
(b) In deuce-to-seven lowball, the player must take an exposed card
of 2, 3, 4, 5, or 7, and any other card including a 6 must be replaced.
3. After the
draw, any exposed card must be replaced.
4. After the
draw, a player may check any hand without penalty (The sevens rule
is not used).
5. Check-raise
is allowed.
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| The
lowest hand wins the pot. The format is similar to seven-card stud
high, except the high card (aces are low) is required to make the
forced bet on the first round, and the low hand acts first on all
subsequent rounds. Straights and flushes have no ranking, so the best
possible hand is 5-4-3-2-A (a wheel). An open pair does not affect
the betting limit. RULES
OF RAZZ
1. All seven-card
stud rules apply in razz except as otherwise noted.
2. The lowest
hand wins the pot. Aces are low, and straights and flushes have
no effect on the low value of a hand. The best possible hand is
5-4-3-2-A.
3. The highest
card by suit starts the action with a forced bet. The low hand acts
first on all subsequent rounds. If the low hand is tied, the first
player clockwise from the dealer starts the action.
4. Fixed-limit
games use the lower limit on third and fourth streets and the upper
limit on subsequent streets. An open pair does not affect the limit.
5. The dealer
announces all pairs the first time they occur, except pairs of facecards,
which are never announced.
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